Pretty good, especially with a flanking rogue in the party.īattle Skill: Battle Mastery: +int on attack and damage, but only on attacks of opportunity. Technically this won't improve your armour class, but it will make it harder for you to lose it.īattle Ardor: +int to confirm critical hits! Its not bad, but the application is a little narrow.īattle Cunning: +int on damage against flat-footed or flanked opponents. Weapon Aptitude: Uncanny Dodge: Increased Armour Class is always a good thing. This helps offset the horrible reflex save you have. None of it really really sucks, however.īattle Clarity: +int to reflex saves. The warblade really has no great things for class features, other than maneuvers, which are the most important part of the class. Order your stats Str/Con>Str/Con>Dex>Int>Wis>Cha. Your stats don't need to be as high as a Monks. You are scary when dominated.Ī little bit MAD? Not really. Int: Increases reflex saves, to-hit rolls, opposed bull rushes and things and eventually AoOs. If you go TWF with Tiger Claw, this works well with Weapon Finesse. Str helps you hit in melee.Ĭon: Dex: Higher AC, Higher Reflex saves.